Quest Markers Are Ruining Games (and we’re on Youtube now)
This was supposed to be a post about Quest Markers, but it ended up as advertisement about our Youtube channel. Sorry about that!
Continue readingHow to Ruin a Player’s Sense of Adventure with Fast Travel – Game Design
You know what ruins the adventure in any game? Fast travel. Your game could be vastly better without it. Read on and I’ll tell you why.
Continue readingTeaching People With Your Games – Games have taught us #7
Want to know how to teach something with your game? How to make a good educational game? Read this and you might be pretty surprised.
Continue readingOptions vs. Freedom – Game Design
Why do games try to hand us premade options, instead of freedom? Let me tell you if you should use options or freedom in your game design.
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