The Switch 2 Is Upon Us – Everything You Need to Know
There are things we know about Switch 2, and some things we cannot know. Here’s my analysis based on what we know about Nintendo.
Continue readingWhat Influences You to Buy Games?
When you’re buying a game, what is it that influences you the most? Previews and screenshots, apparently.
Continue readingRiver City Saga: Three Kingdoms Review
River City Saga: Three Kingdoms throws Kunio and his classmates into ancient China. It’s time for secret staff technique!
Continue readingSense of Mystery in Death Road to Canada
Greatest of games nurture a certain sense of mystery! Death Road to Canada is a prime example of such games!
Continue readingSense of Mystery – Game Design
In gaming, mystery is not merely an element; it is the lifeblood that keeps the player invested. The allure of the unknown is what makes games feel alive.
Continue readingDo Games Even Need a HUD? – Game Design
A good chunk of your field of vision in games is hidden behind a HUD that you don’t even need.
Continue readingShould You Play Real Life Instead of Video Games?
There are people who think that you should use your time to do other things than play video games. Let me analyze those thoughts.
Continue readingStorytelling in Games – Game Design
Games can tell stories in ways that movies and books can only dream of. And yet, games just want to mimic movies and books?
Continue readingMinimaps Don’t Belong in Games – Game Design
Do you like having a minimap in your video games? I no longer don’t.
Continue readingInspired by Sakurai
Masahiro Sakurai, creator of Kirby and the Smash Bros. series has indirectly inspired me to write stuff.
Continue readingReal Life Anti-patterns – Games have taught us #9
You can learn many things from video games. However, some of those things can be wrong. Here’s some of those things and how to rectify them!
Continue readingImportance of Blindly Following Orders – Games have taught us #8
Why would you need to follow orders from some general? Games can explain why.
Continue readingQuest Markers Are Ruining Games (and we’re on Youtube now)
This was supposed to be a post about Quest Markers, but it ended up as advertisement about our Youtube channel. Sorry about that!
Continue readingI fixed the task list for our grocery store discount process
Products need discounting, but when should we do it? Task list helps streamline the process, but only if it is user-friendly. Let’s fix my employer’s task list!
Continue readingHow to Ruin a Player’s Sense of Adventure with Fast Travel – Game Design
You know what ruins the adventure in any game? Fast travel. Your game could be vastly better without it. Read on and I’ll tell you why.
Continue readingTeaching People With Your Games – Games have taught us #7
Want to know how to teach something with your game? How to make a good educational game? Read this and you might be pretty surprised.
Continue readingBuilding Interest – Games have taught us #6
Educational games are boring! But can we still learn from games? Let me tell you what I consider to be video games’ greatest strength.
Continue readingTypography – Brand creation step by step
Typography is the visual voice of your brand. Read Vayandil’s article to find out how you can design a typography for your own brand!
Continue readingWord mark – Brand creation step by step
Word mark doesn’t just spell out your brand name – it also gives it an identity! In this article, Vayandil will show you how the Owl Basket word mark was created!
Continue readingBrand mark in a logo – Brand creation step by step
Brand mark is the image part of a logo. Here’s a bite-sized breakdown how a brand mark is made – using Owl Basket’s logo as an example!
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