Quest Markers Are Ruining Games (and we’re on Youtube now)
This was supposed to be a post about Quest Markers, but it ended up as advertisement about our Youtube channel. Sorry about that!
Continue readingI fixed the task list for our grocery store discount process
Products need discounting, but when should we do it? Task list helps streamline the process, but only if it is user-friendly. Let’s fix my employer’s task list!
Continue readingHow to Ruin a Player’s Sense of Adventure with Fast Travel – Game Design
You know what ruins the adventure in any game? Fast travel. Your game could be vastly better without it. Read on and I’ll tell you why.
Continue readingTeaching People With Your Games – Games have taught us #7
Want to know how to teach something with your game? How to make a good educational game? Read this and you might be pretty surprised.
Continue readingBuilding Interest – Games have taught us #6
Educational games are boring! But can we still learn from games? Let me tell you what I consider to be video games’ greatest strength.
Continue readingTypography – Brand creation step by step
Typography is the visual voice of your brand. Read Vayandil’s article to find out how you can design a typography for your own brand!
Continue readingWord mark – Brand creation step by step
Word mark doesn’t just spell out your brand name – it also gives it an identity! In this article, Vayandil will show you how the Owl Basket word mark was created!
Continue readingBrand mark in a logo – Brand creation step by step
Brand mark is the image part of a logo. Here’s a bite-sized breakdown how a brand mark is made – using Owl Basket’s logo as an example!
Continue reading5 usability problems that ruin your shopping experience
Good usability is important in online shopping. Here’s a little story of how my online shopping journey ended up in a list of usability problems that you should avoid if you don’t want to miss sales.
Continue readingOptions vs. Freedom – Game Design
Why do games try to hand us premade options, instead of freedom? Let me tell you if you should use options or freedom in your game design.
Continue readingJoe Rogan on Video Games – why do we dismiss qualified opinions?
Joe Rogan on video games: claims that games are a problem. Is Joe Rogan right or just being a doodoohead? Let’s look at what the man really said and give it some actual thought.
Continue readingDefending criminals – Games have taught us #5
Why are there defense lawyers anyway? Why would somebody go about defending criminals? Once again, playing games give us the answer!
Continue readingRoller mouse + arm support review for artists
Digital art is your life, but your arms and back are suffering. Are roller mouse and the arm support the cure? Read artist Vayandil’s review!
Continue readingComics for bird lovers: A chirpy guide
Looking for a bird comics to make your day? Have a bird lover friend who could use something fun? Maybe this guide can help you.
Continue readingShould you buy PlayStation 5 at launch?
The PlayStation 5 is coming. But should you buy it right now? Instead of throwing your money away, come and get an educated answer.
Continue readingBeing unfortunate – Games have taught us #4
What is it like being unfortunate? Play a few games and you’ll be sure to get a simulated taste of the unfair and unfortunate life!
Continue readingWhy we have taxes – Games have taught us #3
Do you hate taxes? You’re probably not alone. Then why do we have taxes? Perhaps video and computer games can shed some light on this subject!
Continue readingExercise during the pandemic
Trapped in your home due to the coronavirus? Here are a couple of ways to get some important exercise during the pandemic!
Continue readingErgonomics for (digital) artists
As a digital artist, I’ve thought about ergonomics a lot. I’ve learned a few things that I think are very essential to maintaining good ergonomics. Let me share some of them to you!
Continue readingHandling money – Games have taught us #2
People keep buying things they cannot afford. Maybe play games instead and learn not to do that? Make understanding money fun!
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